Woodslane Online Catalogues
Computer Graphics Programming in OpenGL with Java 2/e
- This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, teach-yourself format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion DVD with source code, models, textures, etc. used in the book. FEATURES: Includes new sections on implementing soft shadows, performance optimization, and updated tools and libraries such as the JOML math library and Nvidia's Nsight. Covers modern OpenGL 4.0+ shader programming in Java, using Windows or Mac. Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided and fully explained. Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) - with examples.
- Brief Table of Contents. Chapter 1 - Getting Started, Chapter 2 - The OpenGL Graphics Pipeline, Chapter 3 - Mathematical Foundations, Chapter 4 - Managing 3D Graphics Data, Chapter 5 - Texture Mapping, Chapter 6 - 3D Models, Chapter 7 - Lighting, Chapter 8 - Shadows, Chapter 9 - Sky and Backgrounds, Chapter 10 - Enhancing Surface Detail, Chapter 11 - Parametric Surfaces, Chapter 12 - Tessellation, Chapter 13 - Geometry Shaders, Chapter 14 - Other Techniques. Appendix A - Installation for PC, Appendix B - Installation for Mac, Appendix C - Nsight.
Google Preview content