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9781683926276 Add to Cart Academic Inspection Copy

Game Development Using Python

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This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook.

  • Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, andeducational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

 

 

  • 1: Introduction to How Games Work
  • 2: Graphics and Images
  • 3: The Game Loop
  • 4: Game AI: Collisions
  • 5: Navigation and Control
  • 6: Sound
  • 7: C2H6O Jet Boat Race
  • 8: Animation
  • 9: C2H6O - Final Steps
  • 10: Networking
  • 11: Cards
  • 12: Platformers: Methods for Building a Side-Scrolling Game
  • Appendices:
  • A: A* in Python
  • B: C2H6O Jet Boat Race Game Design Document
  • C: The NPC (Boat) Class for the Example Game
  • Index
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