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Erinland

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Two troubled young adults find themselves key players in a deadly game, that spans the 21st Century
and the Viking Age. While struggling to fit in at school, Amy becomes increasingly obsessed with the Virtual Reality game, Erinland. As the VR characters begin to invade her dreams and waking moments, she finds herself propelled into 9th Century Ireland. Amy becomes part of this mystical world as she joins in the struggle to defeat the Viking Raiders. Seventeen year old Richard has a complicated home life and feels he doesn’t belong. A series of events finds him desperate and living on the streets of Sydney. After being brutally bashed, he is drawn into 9th Century Norway through the power of a talisman given to him by his mother. Richard then joins the Viking raiders on a colonisation raid to Ireland.

Kathryn is a Sydney author whose interest in history and mythology was the catalyst for her debut novel Erinland to become a reality. An adventure in the modern and ancient world, where the central characters seek acceptance and self-belief, the ‘players’ in Erinland find themselves in very different roles from their everyday life. Choices they make could mean the difference between life and death, with the consequences of these decisions reaching into their ‘real’
lives. Written in the Fantasy genre, Book I bridges the ages, drawing on contemporary life and 9th Century history to create an authentic experience for the reader. A visual writer, she explores the mythologies of ancient Norway and Ireland, giving a tangible view of everyday life and the impact of the Gods in these two cultures. Kathryn is married with three beautiful daughters. Amidst busy family life, she studied to become a Primary school teacher. When she is not teaching, she loves to write and dabble in other creative pursuits such as painting and drawing. She and her husband hope to realise their dream and move to country NSW one day – soon.

 Ancient Norwegian and Irish mythology meet the contemporary world head-on
in the gripping Australian fantasy novel Erinland
 Erinland sets two troubled young adults as key players in a deadly game that
spans the 21st century and the Viking Age
 With themes of self-discovery and empowerment, Erinland has inspiring lessons
for contemporary youth looking for a sense of belonging in their world.
 Choices Amy and Richard make in Erinland could mean the difference between
life and death. Their decisions not only influence the game but extend into their
‘real’ lives.
 Follow the mists of Erinland and be drawn into an authentic adventure of
ancient Ireland and Norway.
 In Erinland, Amy and Richard face their fears and play out their problems in a
virtual reality world. Will their new lives collide and who will win?
 Erinland is a fast paced epic tale of time travel, fantasy and virtual reality with a
twist of mythology and history thrown in for good measure
 Enter the dual worlds of the Viking Age and the 21st century following the
intertwined destinies of Amy, Richard and Aidan in the Virtual Reality game
Erinland
 In Erinland, young people on the edge are drawn into ancient Irish and
Norwegian worlds in a head-on clash with the contemporary world

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