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9781942270768 Add to Cart Academic Inspection Copy

Game Testing All in One 3/e

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An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.
1. Two Rules of Game Testing; 2. Being a Game Tester;. 3. Why Testing is Important; 4. Software Quality; 5. The Test Process; 6. Testing by the Numbers; 7. Combinatorial Testing; 8. Test Flow Diagrams; 9. Cleanroom Testing; 10. Test Trees; 11. Play Testing & Ad Hoc Testing; 12. Defect Triggers; 13. Capture/Playback Testing. Appendices.
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