Susan Brooks-Young has been involved in the field of instructional technology since 1979. She was one of the original technology users in the district where she taught and has continued to explore ways in which technology can be used to facilitate student learning. She has worked as computer mentor, technology trainer, and technology curriculum specialist. Prior to establishing her own consulting firm, Susan was a teacher, site administrator, and technology specialist in a county office of education in a career that spanned more than 23 years. Since 1986, she has published articles and software reviews in a variety of education journals. She is also author of a number of books which focus on effective use of technology in schools. Susan works with educators internationally, focusing on practical technology-based strategies for personal productivity and effective technology implementation in classrooms. Two current areas of particular interest for Susan are mobile technology and BYOT programs.
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Description
About the Author Publisher's Acknowledgments Introduction 1. There's an App for That! Apps - An Overview How Will Apps Be Used? Finding the Right App App and File Management Discussion Points Additional Resources 2. Photography and Tablets Visual Literacy Camera Basics Camera Apps Strategies for Classroom Use Activity Suggestions Discussion Points Additional Resources 3. Video and Tablets Consuming and Creating Video Video Basics Video Apps Strategies for Classroom Use Activity Suggestions Discussion Points Additional Resources 4. Using Tablets to Enhance Speaking and Listening Listening and Speaking - Skills for Life Audio Recording Basics Apps for Recording Audio Strategies for Classroom Use Activity Suggestions Discussion Points Additional Resources 5. Student Authors - Compose and Publish The Case for Student Writing ePublishing - An Overview Tools and Apps for Writing and Publishing Tools and Apps for Publishing eBooks Apps for Reading eBooks Strategies for Classroom Use Activity Suggestions Discussion Points Additional Resources 6. QR Codes in the Classroom QR Codes Defined Generating QR Codes Scanning QR Codes Strategies for Classroom Use Activity Suggestions Discussion Points Additional Resources 7. More Ideas for Creating Content Drawing Screencasting Animating Discussion Points Additional Resources 8. Incorporating Tablets Into Instruction What's an Apptivity? Apptivity Planning In Summary Discussion Points Additional Resources

