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Adventures in Reasoning

Communal Inquiry through Fantasy Role-Play
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Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students' interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: *step-by-step instructions on how to implement fantasy-gaming in the classroom *tips on how to assess students' critical and creative reasoning skills *easy to understand rules for fantasy role-playing *detailed adventure quests provided that target a wide array of skill sets *overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students *lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities *recommendations on how to use fantasy role-playing as a type of service learning in college classrooms
Acknowledgments
Preface
Introduction
PART I: Overview, Research, and Rules
Chapter One: Fantasy Role-playing and the Philosopher's Stone
Chapter Two: The Basic Rules of Fantasy Role-playing
Chapter Three: Fantasy Role-playing in Action
PART II: The Adventure Quests
Chapter Four: Organizing the Adventure, The Quest for Justice
Chapter Five: Mission Two, Judging Truthfully
Chapter Six: Mission Three, Diverse Factions
Chapter Seven: Mission Four, The Scales of Justice
PART III: Supporting Materials and Explanations
Chapter Eight: Implementing and Assessing the Game and Expanding the Rules
Chapter Nine: Glossary
Appendix: Character Sheets & Equipment
Acknowledgments Preface Introduction PART I: Overview, Research, and Rules Chapter One: Fantasy Role-playing and the Philosopher's Stone Chapter Two: The Basic Rules of Fantasy Role-playing Chapter Three: Fantasy Role-playing in Action PART II: The Adventure Quests Chapter Four: Organizing the Adventure, The Quest for Justice Chapter Five: Mission Two, Judging Truthfully Chapter Six: Mission Three, Diverse Factions Chapter Seven: Mission Four, The Scales of Justice PART III: Supporting Materials and Explanations Chapter Eight: Implementing and Assessing the Game and Expanding the Rules Chapter Nine: Glossary Appendix: Character Sheets & Equipment
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