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Ludic Pedagogy

A Seriously Fun Way to Teach and Learn
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Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model - play, playfulness, and positivity - in the courses that they teach. This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun, is compatible with "serious" academic work.
Sharon Lauricella is the inaugural Teaching Scholar in Residence at Ontario Tech University in Oshawa, Ontario, Canada. She holds a position as Full Professor in the Faculty of Social Science and Humanities and is a scholar of Communication and Scholarship of Teaching and Learning. Sharon holds a doctoral degree from the University of Cambridge (UK) and a BA from Wheaton College (Massachusetts). T. Keith Edmunds has degrees in Psychology, Rural Development, Rural Studies, and Business. After being awarded a PhD from University of Guelph and an MBA. from Laurentian University, both in Canada, he found himself as an assistant professor at Brandon University, also in Canada.
Introduction Chapter 1 - Fun Chapter 2 - Play Chapter 3 - Playfulness Chapter 4 - Positivity Chapter 5 - Fun & Wellness Chapter 6 - Implementation & Impacts Conclusion References Appendix
This book is a 'seriously fun' way to learn about making learning fun for students. It's filled with useful case studies, ideas, and examples. Even the footnotes are fun!" -- Karen Schrier, Associate Professor & Director, Games & Emerging Media program, Marist College
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