As part of the best-selling Pocket Primer series, this book is designed to introduce the reader to the basic concepts of managing data using a variety of computer languages and applications. It is intended to be a fast-paced introduction to some basic features of data management and covers statistical concepts, data-related techniques, features of ......
Data structures provide a means to managing huge amounts of information such as large databases, using SEO effectively, and creating Internet/Web indexing services. This book is designed to present fundamentals of data structures for beginners using the Python programming language in a friendly, self-teaching, format. Practical analogies using ......
As part of the best-selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of data cleaning to be able to work on their own projects. It is designed as a practical introduction to using flexible, powerful (and free) Unix/Linux shell commands to perform common data cleaning tasks. The book is packed with ......
Data analytics is creeping into the lexicon of our daily language. This book gives the reader a perspective as to the overall data analytics skill set, starting with a primer on statistics, and works toward the application of those methods.
Great for working professionals and a stellar test-prep tool for CompTIA Security+ certification. Author George Antoniou, PhD, is a professor with 30 years of experience in information security, risk management, and quality assurance compliance.
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, 'teach-yourself' format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with ......