3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so ......
Another new title in the children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children. Coding with HTML & JavaScript – Create Epic Computer Games teaches children how to create computer games using HTML and JavaScript in a fun way, and in easy steps.
Another new title in the children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children. Coding with Python – Create Amazing Graphics teaches children new coding concepts and results in some amazing graphicsin easy steps.
This is the second title in The QuestKids children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children. Coding with Scratch – Create Awesome Platform Games teaches children how to create platform games using Scratch in a fun way, and in easy steps.
Another new title in the children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children. Coding with Scratch – Create Fantastic Driving Games teaches children how to create driving games on a computer using Scratch in a fun way, and in easy steps.
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, 'teach-yourself' format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download.
An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. ......
Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. This book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.